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- global rgb:R[6]
- on KillCard2
- put tbRandom() into rgb.integerType[1]
- put tbRandom() into rgb.integerType[2]
- put tbRandom() into rgb.integerType[3]
- repeat 100
- put the random of 512 into h
- put the random of 342 into v
- SetCPixel h,v,rgb
- end repeat
- put tbRandom() into rgb.integerType[1]
- put tbRandom() into rgb.integerType[2]
- put tbRandom() into rgb.integerType[3]
- repeat 100
- put the random of 512 into h
- put the random of 342 into v
- SetCPixel h,v,rgb
- end repeat
- put tbRandom() into rgb.integerType[1]
- put tbRandom() into rgb.integerType[2]
- put tbRandom() into rgb.integerType[3]
- repeat 100
- put the random of 512 into h
- put the random of 342 into v
- SetCPixel h,v,rgb
- end repeat
- put tbRandom() into rgb.integerType[1]
- put tbRandom() into rgb.integerType[2]
- put tbRandom() into rgb.integerType[3]
- repeat 100
- put the random of 512 into h
- put the random of 342 into v
- SetCPixel h,v,rgb
- end repeat
- put tbRandom() into rgb.integerType[1]
- put tbRandom() into rgb.integerType[2]
- put tbRandom() into rgb.integerType[3]
- repeat 100
- put the random of 512 into h
- put the random of 342 into v
- SetCPixel h,v,rgb
- end repeat
- put tbRandom() into rgb.integerType[1]
- put tbRandom() into rgb.integerType[2]
- put tbRandom() into rgb.integerType[3]
- repeat 100
- put the random of 512 into h
- put the random of 342 into v
- SetCPixel h,v,rgb
- end repeat
- end KillCard2